If the new form has a bite attack, the couatl can use its bite in that form. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. Your familiar transforms into the chosen creature. Character Vault Any Concept / Any System. Most wizards and witches have, cats, owls, rodents and many other. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. It takes one hour to cast and requires you to have charcoal, incense, and herbs worth 10 gold pieces. ![]() ![]() The word spirit in this case should be read in the sense of 'nature spirits' or 'evil spirits' rather than 'spirits of the dead'. Find Familiar is a 1st level conjuration (ritual) spell on the wizard spell list. Until this grapple ends, the target is restrained, and the couatl can't constrict another target.Ĭhange Shape: The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. a supernatural, incorporeal being, especially one inhabiting a place, object, etc., or having a particular character. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Another creature can use an action to shake the target awake.Ĭonstrict: Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Until this poison ends, the target is unconscious. However, since Conjure Animals faces the same creature selection challenges that other spells in the category face, your DM needs to select suitable creatures on the fly. This is important because it allows you to summon creatures in the middle of combat. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Conjure Animals is one of the two spells in this category with a 1 Action casting time. Shielded Mind: The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.Īctions Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Magic Weapons: The couatl's weapon attacks are magical. It can innately cast the following spells, requiring only verbal components:Īt will: detect evil and good, detect magic, detect thoughtsģ/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shieldġ/day each: dream, greater restoration, scrying The DM has the creatures' statistics.Īt Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.Traits Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). What Are the Rules for Find Familiar in 5e The rules for Find Familiar in DnD 5e are as follows: Your familiar cannot attack. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which has its own turns. The summoned creatures are friendly to you and your companions. ![]() It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3/day each: bless, create. The couatls spellcasting ability is Charisma (spell save DC 14). It lasts until you're incapacitated or you dismiss it as a bonus action. Damage Immunities Psychic Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. The aura extends 5 feet from you in every direction, but not through total cover. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Eight beasts of challenge rating 1/4 or lowerĮach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. Your familiar transforms into the chosen creature.Four beasts of challenge rating 1/2 or lower. ![]() Two beasts of challenge rating 1 or lower.One beast of challenge rating 2 or lower.Choose one of the following options for what appears. You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
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